Perfect Landing is the project developed by Óscar Cano & Oriol Figueras in the context of the subject ”Design and Creativity in Interactive Environments” (Degree in Digital Interaction and Computing Techniques – Campus Universitari Igualada-UdL). More information : Perfect Landing
I have developed a Doom like game (pre-alpha) using my raycasting engine.
We have presented our work entitled “What happens when students go offline in mobile devices?” to the 1st Workshop on mobile, social and culturally oriented learning (Mobiscool 2015). This work is available at the ACM Digital Library through the following link: http://dx.doi.org/10.1145/2786567.2801609
Our work has been presented in the Information Systems Education & Curricula Workshop (ISEC’13).