Félix Albertos Marco

Research

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Research

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During his career, he worked both in private and academic environments, using several technologies to support user interaction with computer systems. Finally, he specialized in the Web, using client and server side technologies for the design, implementation and deployment of Web applications.

On his research, he focussed on client side Web applications [4], showing how Internet has made interaction with Web applications possible from almost anywhere and using any device. He presented how the Web platform can be used to perform tasks using multiple devices in a coordinated manner [6] [2], utilizing the interactive resources distributed among them [5] and, moreover, in situations where there are connectivity issues [1]. He also analyzed how technology, specially HTML, is used to support user interaction, for example to improve user interaction with Web applications [7] [3].


[1]
Albertos Marco, F. et al. 2013. A model-based approach for supporting offline interaction with web sites resilient to interruptions. Current trends in web engineering. QuanZ. Sheng and J. Kjeldskov, eds. Springer International Publishing. 156–171.
[2]
Albertos Marco, F. et al. 2013. Collaborative e-learning through drag & share in synchronous shared workspaces. J. UCS. 19, 7 (2013), 894–911. DOI:https://doi.org/10.3217/jucs-019-07-0894.
[3]
Albertos Marco, F. et al. 2017. Virtual rehabilitation on the web: Analyzing and improving interaction in postures design. ICTs for improving patients rehabilitation research techniques. H. M. Fardoun et al., eds. Springer International Publishing AG. 1–12.
[4]
[5]
Albertos-Marco, F. et al. 2016. Distributing web interaction capabilities: The web interaction hub. Proceedings of the XVII international conference on human computer interaction (New York, NY, USA, 2016), 37:1–37:8.
[6]
Albertos-Marco, F. et al. 2019. Foundations for distributing the interaction: Facilitating universal access through responsive cross-device applications. Journal of Universal Access in the Information Society. (2019).
[7]
Penichet, V.M. et al. 2022. Designing postures for rehabilitation therapies in a multimodal system based on a 3D virtual environment and movement-based interaction. Multimedia Tools and Applications. (2022). DOI:https://doi.org/10.1007/s11042-022-13292-2.